(There is an MMOG similar to Second Life, is run by Groovenet in the Philippines).
The E-Media Tidbits column at Poynter Institute came out with this article recently, and it points out interesting insights on MMOGs will change the way we do business (actually work and play, that is). Excerpts:
- The media IS the business environment. The convergence of media and technology into what we now call “new media” requires that we redefine what we mean by media. Once we accept that media is more than paper or airwaves, it becomes clear that games like Second Life are part of the media. The main difference is that the media used to be a tool for business. In contrast, this media encapsulates business and becomes an environment rather than a mediator.
- Resources are suddenly unlimited. As long as massively multiplayer games remain populated, there should be no reason why these “worlds” can’t scale infinitely — never risking environmental depletion.
Read the rest here.